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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (UNREGISTERED VERSION)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: PowerPC !
- Date: 18 Mar 1996 16:35:45 GMT
- Organization: Internet Online Services
- Message-ID: <1084.6650T871T2743@gramercy.ios.com>
- References: <Pine.SUN.3.91.960220162223.624A-100000@scsscsc1.reading.ac.uk><4gdgsa$bbm@gina.zfn.uni-bremen.de>
- <3147CA36.5819@sapiens.com> <Ronald.07vu@noblehouse.xs4all.nl>
- NNTP-Posting-Host: ppp-30.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >And what are these great effects? Scrolling, midscreen color changes?
- >If you have a much higher bandwith to your display memory, 16/24 bit direct
- >color displays and cpu power to drive it all you don't need the tricks
- >anymore, you can refresh every displayed pixel every frame on modern chipsets
- >(at leat in your average games screen resolution). But that will eat lots of
- >bandwith and cpu power. Who cares, you didn't have that bandwith or cpu power
- >on AA systems to begin with.
- >On the other hand there is no way an AA system can do the 'tricks' these
- >modern chipsets can like displaying high resolution in true color and still
- >have bandwith/ cpu power enough to make quick changes to the display. If you
- >think AA can do it put it in superhireslace 256 color overscan and try to
- >open a window.
- Yeah, but a PowerPC Amiga would have that bandwidth to begin with. You could
- have 4 24bit playfields at 800x600 at 72Hz and scrolling each line at
- different rate with transparecny effects effects between playfields using
- about 0% of system bandwidth with a new custom chipset.
-
-